Wednesday, 28 October 2009
Tuesday, 20 October 2009
Back Again!
Sooo back I came back to Wales, for my third and final year of my course. Hoping for a great year...
The first three weeks we have been doing specialist animation. Which is doing animations in Maya instead of Max. This was quite a big thing for me to comprehend. Been working in Max since I began with CG some 4 or so years ago. Initially I hated the Maya controls and everything about it. But thats just the incompetance talking, so when I got into it more and adjusted a few hotkeys:-), the whole Maya experience softened up a lot more.
Though to Autodesk I have to say this;"Please please, make a hotkey transfer tool!" Would be so much easier to transfer between application if the hotkeys/navigation were the same.
The objectives for the project was to produce a canon ball and rubber ball animation, then move into bipedal. And here it is:-
I gotta say the whole lot of not very good. Been a looonggg while since Ive done any proper animating, so it was nice to get into it again, but I gotta work on my workflow. It got quite confusing in the end, when I had so many keys all over the time line.
Right so next project is the pre-production for our major project, which for me is gunna be a film again. Gunna be posting spare time stuff as well as some of the progression of the film.
Thursday, 6 August 2009
Major Project - Short Film "Over The Hill"
The preproduction lasted for the first two months of the six month period. The initial concept was the old man rolling down a hill getting a face lift/younger. So I had a long way from the concept to something interesting and entertaining to tell. The story were constantly worked on, and still after the preproduction, the story was still being reworked. In the preproduction I tried to design as much as possible, since I had a world to design around my character. The old man, Marvin, was the first element that had a finished-ish design. So in the preproduction I had to design a suitable world around Marvin. (Click the image to view more)

After a couple of weeks creating the Marvin and his rig, I went on to produce an animatic. Still the story got reworked from the storyboards.
Hope you enjoyed the film. Im hoping for a very productive and creative third and final year, with another short film.
Thursday, 11 June 2009
Left Overs
The first two animations made it into the show as part of the continous storyline. The others were stings that for various reasons didn't make into the show. The whole show played on the "Doctor Who" series, which is where the robots (darleks) come from. Also as a side note is that these are the raw animations with no postproduction, so it is not exactly as it appeared in the show.
I also found this animation, which I haven't posted on the blog yet.
Saturday, 21 February 2009
Major Project
So Im in the middle of the production of my film. And here is my character for the film; Marvin Edwards.
Turnarounds:-
Deformation:-
And here a demostration of the rig, that I created for the character. I have tried to make the rig as animation friendly as possible.
I don't have anymore to say:-) As I said in the previous blog, I cant talk too much about this film, but then most of you already know some of it:-)
Thursday, 11 December 2008
Advanced Techniques - Week 9-15
So the project is three part; Poly Modelling, Rigging and Textures and Lighting. The project is about introducing us to advanced techniques within the three areas. First off the poly modelling. Here we had to do a class exercise of modelling a bug. A bug is usually pretty simple since most bugs have the skeleton on the outside and so have quite hard surfaces. This makes it ideal for working from simple geometric shapes. But as I decided to take this challenge a little bit further, and make a bug with character (the video below is the wireframe turnaround, which is why there is those lines all over the model):-
Rigging is basically about putting in the skeleton, and telling the program how the skin (object/model) is gonna behave. This stage is crucial for the animation since a crappy rig can really slow down and limit your animation. So to show the rigging you do a deformation test, which is a video where you bend all the joint separately. Quite boring, but a necessary evil for the animation. Here the deformation tests of my bug and the hand:-
That's it. I really tried not to make it a too technical article, but that's probably the same trying not to get wet while you swim:-s
Right so the future for me entails the major project, which in my case is gonna be a short film. The making of this is gonna span for the rest of the school year. So it might be a while before the next big update, but I will most likely give smaller updates of where I am in the process.
For now I will just wish everyone A MERRY CHRISTMAS and A SPLENDID NEW YEAR!!!!
Sunday, 16 November 2008
Character Animation - Week 3-8
So the project's objectives is to find an audio clip with someone speaking, develop a suitable character for the dialogue, and animate the character.
The first task of finding the audio clip was a bit more challenging than I initially expected. Although we had all forms of media to choose from, ei. radio, movie, audio book, interviews etc. The problem was in the specifications that we were recommended to follow. Firstly its a single character talking for 10ish seconds, which limits a lot of dialogue. Secondly it had to be interesting, and that's not interesting as in what the person is saying, but how its being said. We basically needed to find a character talking for ca. 10 seconds, whom experiences an emotional change expressed through the voice.
I finally found a piece of dialogue I was happy with. The audio clip is from a movie called "Boondock Saints" with Willem Dafoe playing a detective trying to solve some murder cases (there is only black screen, so you can hear the audio on its own):-

The next thing to do is the acting. This is an extreme weak spot of mine, and my god I need to get better. Just need to practise I guess. After this project I have a much greater respect for actors/actresses for their performances on screen. Anyway here the best reference I did:-
Alright so the next I want to show is the final thing, BUT before I do that I want to make sure that you might understand the amount of work that is put into this (6 weeks of my life:-s). The process of going from the blockout stage to the final thing is a big step, so I'll show you a screen recording of one hours worth of work. The video is fastforwarded about 20 times realtime:-
I think I have been ranting on a while now, so I'll just show the final rendered version:-
Wednesday, 29 October 2008
Storyboard - Week 1& 2
So the first two week of in the brand new ATRiuM building (that's not a typo , that's apparently how its spelled), started with the storyboard project. Storyboards are thumbnail like images of the camera angles, shot sequence, action sequence, dialogue sequence and basically everything. In animation storyboards are one of the most important processes in the development of an animated sequence, as this stage can simply make or break the movie/animation.
To make any film sequence, live action or animation, interesting you need to have some dynamic shots, else the audience is gonna get bored very quickly. In live action you can just go out with your camera and find them, but in animation we have to build them. This is why the storyboard is immensely more important for animation than live action. If you can plan the shots before building them, you can save time and money.
For the protect we had to make two storyboards. The first was to storyboard an advert. Find any advert, live action or animated, analyze the shots/action and draw a storyboard based on the advert. This is the reverse of what a storyboard process is, but it was to get us into the concept of storyboarding and learn what the professionals do to make a shot interesting.
I chose an animated commercial from Framestore (http://www.framestore-cfc.com), that they did for the bank Abbey (http://www.abbey.com). Click the image below to view the advert:-
As you can see the advert hasn't got that many shots (14 to be exact), but there is a ton of movement that needs description for the animators to follow. And so here is my attempt (click the images below, to view a larger version):-








ronnie
I wouldn’t do that if I were you.
Donatello picks up a mobile phone, dials.
donatello
I know what I’m doing.
(a beat)
It’s ringing.
int. national phone switching network - night
The Globfather reacts.
globfather
So, those Turtles think they can tap into this network, do they? Well, they’ll soon regret it.
PUSH IN on the Globfather as his expression turns evil.
back in the turtle van
Donatello reacts as the Globfather’s face appears on his monitor screen.
globfather
You’ve dialed the wrong number, fool.
Suddenly the “fold out gun” drops down.
leonardo
He’s got control of our weapons! Get down!
Leonardo pushes Donatello to the deck as the gun fires, blows the opposite door off. Donatello rolls out. Leonardo grabs him, holds onto him as...
the two guns on the roof
suddenly aim upwards and fire, blowing...
a radio antenna
off the top of a building. It falls, crashing to...
the street
as the Turtle Van swerves, barely avoiding it.
The story before this is that the villian (Globfather) has stolen a protein computer, which he has used to hack into the National Phone Switching Network. This allow him to control all electrical equipment. Ronnie is the son of Professor Huxley, the inventor of the protein computer. The Professor is held hostage by the Globfather. That basically what you need to know now. The storyboard turned into this (click the images below, to view a larger version):-











I my opinion I think my version of the scene is better:-)
Thats it for now, Ill be back soon with the minor project. Hope you enjoyed the post....
Wednesday, 27 August 2008
Summervacation stuff..
First of all; drawing! I was ordered specificly to practise my drawing skills during the summer from my tutors. And as a good student I have been practising. I started on hands/feet (my own), but this got pretty boring very quickly. As naked people are hard to come by, I had to spent a lot of time in museums, drawing after sculptures.

And now when we are on the subject of sculpting application then I have played around a little bit with Mudbox, a program we are going to use next year. Here are my doodles:-


So other things I have done during the summer is a small assignment from a friend of mine; Henrik Bacher. As a progamming student he is making a small program that needed some illustration. Here they are:-


The second topic was fishing, where I went all out on trying my best:-
Well that was it for this time. I didn't talk a lot this time, but at least I had something to show:-) Next stop..... Cardiff!!!!!















