Thursday, 11 December 2008
Advanced Techniques - Week 9-15
Hello there... This article isn't actually as boring as the title might suggest, got quite a bit to show.
So the project is three part; Poly Modelling, Rigging and Textures and Lighting. The project is about introducing us to advanced techniques within the three areas. First off the poly modelling. Here we had to do a class exercise of modelling a bug. A bug is usually pretty simple since most bugs have the skeleton on the outside and so have quite hard surfaces. This makes it ideal for working from simple geometric shapes. But as I decided to take this challenge a little bit further, and make a bug with character (the video below is the wireframe turnaround, which is why there is those lines all over the model):-
So the project is three part; Poly Modelling, Rigging and Textures and Lighting. The project is about introducing us to advanced techniques within the three areas. First off the poly modelling. Here we had to do a class exercise of modelling a bug. A bug is usually pretty simple since most bugs have the skeleton on the outside and so have quite hard surfaces. This makes it ideal for working from simple geometric shapes. But as I decided to take this challenge a little bit further, and make a bug with character (the video below is the wireframe turnaround, which is why there is those lines all over the model):-
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